Snd_mix_async 1 // when set to 1, this will allow multi-core CPUs to run most of the sound engine in parallel with the renderer, which can improve performance and reduce stuttering R_shadowrendertotexture 0 // this was set to 0 to improve performance, can be deleted if not neededĬsm_quality_level 0 //cascade shadow map quality R_teeth 0 // takes out all characters teeth R_rootlod 2 //ensures LOD doesn't fluctuate R_lod 2 //LOD (Level Of Detail) levels capped at 2 (at least most servers I play on) R_eyes 0 //takes out all characters eyes, i reccomend using only if you need to as it takes away from the immersion R_shadows 0 // if you are unable to turn on your flashlight, set this to 1. R_shadowlod 2 //LOD=Level of detail, detail levels capped at 2 (at least most servers)
![how to make an autoexec cfg for insurgency how to make an autoexec cfg for insurgency](https://i.ytimg.com/vi/VP1zrUSlVRw/maxresdefault.jpg)
R_threaded_particles 1 // Determines whether the particle system is multi-threaded, this should be set to 1 on systems with multi-core CPUs r_threaded_renderables 1 doesnt exist, cant be used in insurgency R_fastzreject -1 // If set to 1 activates a fast z-setting algorithm which takes advantage of hardware fast z reject for improved performance., if set to -1 detects your default hardware setting for this option, initially this should be set to -1 R_decals 0 //decals are things such as bullet holes in people or shooting a wall, set to nothing higher than 500 or keep at 0 for max performance Mem_max_heapsize 1536 // Amount of ram for the game to use - adjust to your system accordingly or delete it to be safe.
#How to make an autoexec cfg for insurgency Pc
mat_tessellationlevel 0 is a cheat, unusedįps_max 40 // set this number to whatever fps you prefer (and that your pc can handle, anything over 60 is useless, anything under 30 is borderline unplayable) If you have problems with your game being too dark, set to 0.0 Mat_monitorgamma 1.5 //makes your screen brighter, if you want less brightness adjust the number after the decimal higher.
![how to make an autoexec cfg for insurgency how to make an autoexec cfg for insurgency](https://spawnterror.com/wp-content/uploads/2019/09/autoexec-config-file-example-1024x493.jpg)
![how to make an autoexec cfg for insurgency how to make an autoexec cfg for insurgency](https://gameplay.tips/uploads/posts/2018-09/1536342003_7.jpg)
Mat_scope_fancy 0 // Can cause issues with memory reading, delete if so (Credit to user "R A T S") Mat_max_worldmesh_vertices 128 //if you get crashes, delete this Mat_specular 0 // setting to mat_specular 1 can possibly increase performance, therefore will disable all light effects - everything will be bright. you can raise this value to further reduce the quality of the textures and possibly improve performance Mat_picmip 3 // This variable is the same as the Texture Detail in-game setting, controls how detailed textures appear in Source games (1 is highest, 4 is lowest). Mat_antialias 0 // MAY give a blank screen with background music playing, if so then delete this line Echo "file loaded correctly (autoexec file)" // if you see this in the console, it loaded this autoexec correctlyĬl_ejectbrass 0 // Will take out all of the shell casing when firing a gun, set to 1 to restore themĬl_forcepreload 1 //will make the game take longer to load maps, however will help with a stable framerate as it preloads the ENTIRE map and doesnt load on the go